- Moddb Warhammer 40k Soulstorm
- Dawn Of War Soulstorm Apocalypse Mod Campaign
- Dawn Of War Soulstorm Download
- One of several mods that /tg/'s Dawn of War veterans will heartily recommend. Available for Dark Crusade and Soulstorm. DoWpro - Dawn of War Pro is a mod that first arrived in Winter Assault, as a direct result of said expansion completely changing the overall gameplay of Dawn of War too much for many players' liking. Originally intended as a.
- Our Warhammer 40k: Dawn of War - Soulstorm +18 trainer is now available for version 1.3.3107442 and supports STEAM. These Warhammer 40k: Dawn of War - Soulstorm cheats are designed to enhance your experience with the game.
- All Files In Warhammer 40,000: Dawn of War - Soulstorm Mods Mini-Mods Soulstorm Tactics 0.93 BETA This mod adds Heroes (experience/level up) and Auto-Ability features to official Soulstorm campaign, and is active in all single-player miss.
/tg/ loves it some Dawn of War. This goes without saying. Unfortunately as has been widely documented, Dawn of War is fraught with problems; the way the game plays is hideously unbalanced, the factions don't play anything like they should (Eldar being both swarmy and utilitarian, for example), and as such, this has left a lot of players out in the cold, asking obvious questions: Is there a way to fix this? Is there anything that makes this game better than it already is?
Warhammer 40,000: Dawn of War III © Copyright Games Workshop Limited 2017. Dawn of War III, the Dawn of War logo, GW, Games Workshop, Space Marine, 40K, Warhammer.
The answer to both is yes, and the answer comes in the form of Mods.
Mods in DOW range from conversion and add-on packs to add units, to mods to re-work the game to play more like vanilla Dawn of War. They can completely revamp how the game handles, or simply re-balance gameplay to more-clearly approach something resembling actual balance.
What Modding Can And Cannot Do[edit]
Modding in DOW can do a lot of awesome things. It can re-add slashed content (such as the Flamers for the Imperial Guardsmen, or optional weapon upgrades for the Imperial Guard Sentinel), it can make better use of existing resources (making weapon and tech-tree upgrades that make sense, for example), or it can mod how some units operate to make them closer to their codex equivalents. Alternately, they can change weapon and damage algorithms to make the game more balanced, ratchet back overpowered units, or add whole-new-units or factions! All of which, it needs be said, is Awesome.
On the downside, there's an extent to which Modding can do. A lot of DOW's more infamous issues are hard-coded into the SDK and cannot be fixed without extensive modification to the interface; for example, until it was patched, there was no way for modders to fix the targetting bug possessed by Tau Broadside Teams and Imperial Guard Heavy Weapons Teams. Sometimes, modders can make clever work-arounds to bypass existing issues, but this is not always a hard-and-fast rule. Idiotic nonsense like how DOW handles terrain (and letting units shoot right through it, for example) can't really be fixed with any level of modding, no matter how advanced. Except the Titanium Wars mod does do exactly that, fixing the terrain bullshit LOS to true LOS.
Dawn of War Modding[edit]
Moddb Warhammer 40k Soulstorm
Dawn of War is arguably one of the least mod-friendly games that actually allows mods. There's a number of reasons behind this, but the general gist is that the developers did not go out of their way to embrace the modding community (despite constantly touting supporting it), and never released things like the engine coding or SDKs to the public. This, paired with the fact that no mod auto-updates in Dawn of War, did a lot to make all the various mods available in the Dawn of War series fight with one another for community spotlight and run-time, with each mod having a small but bustling community attached to it. Because there's an enormous population of fa/tg/uys and ca/tg/irls who still play Dawn of War, there's a sort of disconnect and general stigma against the modding community, when they've arguably handled a lot of issues better than the original developers.
![Dawn Of War Soulstorm Campaign Mods Dawn Of War Soulstorm Campaign Mods](https://media.moddb.com/images/mods/1/33/32655/ec8706b50395fbcd8fb6482e6cc8950b.jpg)
But that's neither here nor there. You want to know about Mods, and that's why you're viewing this page.
Dawn Of War Soulstorm Apocalypse Mod Campaign
Favored Dawn of War mods of /tg/
The Following are some of /tg/'s favorite mods for Dawn of War. This is by no means a comprehensive list, and needs to be updated by the community so they can add their own entries. It's highly encouraged that you check them out; they range from the epic to the lulzy. Almost every mod has its drawbacks, as well; Firestorm Over Kronus, for example, tends to use a lot more resources than regular Dark Crusade, whilst Dawn of War Pro's slower gameplay and more literal scaling tends to put a lot of players off - but that's part of what makes them enjoyable. Try them out and see which one(s) you like. People worked hard on these goddamned things, and it shows.
Anyway, here's the list that would probably enhance your life by many notches:
- First and foremost, the Camera Mod. Technology marches on, and the zoom level on a big screen (or anything in 1080p) looks like you've squished your face into the tabletop. Most big overhauls include this, but if you're using nothing else, use this one. Especially if you're new to the game, to save you a lot of panning. (Dark Crusade edition here)
- Firestorm over Kronus/Firestorm over Kaurava/Purgation of Kaurava - An epic mod, Firestorm Over Kronus ramps everything up about the game and then some. Sick of fighting with the limited battlegroups Dawn of War enforces? Want to fight with entire goddamned armies that remain faithful to the Force Organization Chart? Pissed that Chaos lost most of its weapon upgrades in WA? FoK does all of that, and even adds the Black Templars as a playable faction! One of several mods that /tg/'s Dawn of War veterans will heartily recommend. Available for Dark Crusade and Soulstorm.
- DoWpro - Dawn of War Pro is a mod that first arrived in Winter Assault, as a direct result of said expansion completely changing the overall gameplay of Dawn of War too much for many players' liking. Originally intended as a 'closer to Vanilla' mod that made the new expansion play like the previous Dawn of War game, it gradually expanded into its own beast, adding cut content and new materials to flesh out the concept further. It's notable both for inspiring several gameplay changes that were added in both Dark Crusade and Soulstorm. If you're a fan of the slower pace of Vanilla and the added options it had, then this mod might be just what you're looking for.
- Ultimate Apocalypse Mod - Another very prominent mod which introduces Titan and epic-sized units, expanding with more Advanced Buildings and a shit ton of new units for every race and making everything fucking epic. Massive battles with hundreds of units smashing into each other, very CPU intensive, but only when it wants to work. Soulstorm exclusive. The music is sort of buggy for the main mode, with only a few bits of the soundtrack playing. This will lead you to quickly turn off the music, load up youtube and play some other songs when you get tired of generic epic music. It also adds character leveling and campaign wargear. Also adds the ability to build walls and superweapons, the later in the form of nuclear strikes (IG, SM and SoB, along with a death Ray and EMP), various warp or psychic powers (Chaos and Eldar), WAAAAGH, raping your enemies souls (Dark Eldar), FUCK HUEG particle cannons (Tau), tons of RAPE in pyramid shape (Necrons) and biological bombardments (Tyranid). It also allows you to deepstrike Baneblades by manually putting spawned baneblades into mars-pattern commands, but it requires a minute or so before it's ready to be deepstriked. Includes Daemons and Daemonhunters to the mod and gave the Dark Eldar a titan.
- Unfortunately it seems that as of late that Lord Cylarne, lead dev of the mod, had the ego go to his head and literally alienated his own team. This has led to a general decline of quality in the releases itself as well as lengthy wair periods. It seems the future of UA is uncertain and not in a good way.
- Titanium Wars Mod (Also available for Dark Crusade and even backports Sisters and Dark Eldar) -(Unless you're Russian, you will have quite a hard time looking for a place to download the mod) The godfather of Titan-like mods which adds a good repertory of Titans for every race at the same time it keeps it fluffy and crunchy. Also the only mod fully compatible with the campaign. But it doesn't end there, no. First it merges soulstorm with daemonhunters mod, witch hunters mod and tyranid mod (which the later mods developers did not like so much, read: flamewars and bans over moddb), and adds a good bunch of new units to every faction apart from titans. Furthermore, the mod makes all races more or less balanced (by giving all of them a couple of so overpowered units that can blow each others base along with your computer in a HUEG fucking fireball), although removes air units. In its last version the Administratum was (oddly) added as a faction, based around throwing loads of PDF soldiers and old vehicles while begging for help from other factions through a radio beacon (you can ally with Chaos, smurfs, tau, Inquisition or IG).
- An Alternative download link if you don't feel like reading Russian is available. Though this isn't password protected, it is being maintained by a third party. If you want something by the actual dev, you'll be forced to go through Yandex, with their miserable download speeds.
- Codex Mod - Another cool mod for those who felt disappointed by Firestorm over Kronus mod. while the mod does add new armys there a bit lack luster with lacking tool tips for most of them and some army's like the grey knights feeling too similar to regular marines. Also alters existing army's to keep them related to their respective codex and army sheets. What makes the Codex mod so highly recommended is that the mod can be easily edited to allow different race mods to work in the same game including superior versions of the Chaos Demons, Choas Renegades, and Daemon hunters. Use this mod as a hub for other mods to get multiple races working together along with updated versions of the base factions. mods marked with a '*' are compatible with Codex.
- Battlefleet Gothic Mod - Considering how many terrible mistakes Games Workshop made by shutting down Specialist Games, a group of modders decided to undertake the very heavy task of turning DoW into a computer game version of Battlefleet Gothic. Considering that a big-name game studio's doing something similar as of late, one can only wonder just how this might have compared to that game..
- Witch Hunters* - Before the Sisters of Battle were added in Soulstorm, a modding community got together to add them to Dark Crusade, and good god, were they successful. Notable for having models far more delicious than the SoB models Relic/Iron Lore put out for Soulstorm (seriously, the canoness seraphim induces HUGE thoughts of heresy). The Witch Hunters Mod was once abandoned since the team behind it disbanded, leaving only a beta, but it was a fan favorite and was eventually updated for Soul Storm and given a full release. The new Witch Hunters faction has you start as the Adeptus Arbites, then gives you the ability to call in reinforcements from both the Sisters and the Inquisition as you tech up, eventually giving you the choice between two mutually exclusive tech buildings, each unlocking different units, abilities, and upgrades.
- Inquisition Daemonhunt* - A magnificent race mod which adds the Ordo Malleus Daemonhunters, one of the Inquisition branches as a playable army (Pre-Matt Ward dickery), totally recommendable if you like them. If your having trouble finding a working download look in the comments on the front page of the Moddb page for a location.
- Armageddon Steel Legion Mod* - Oh, fuck yes. Tired of just having the original Imperial Guard to fight with? The ASL Mod adds the manliest of Ork-killers, the Armageddon Steel Legion, who play significantly differently than the other Imperial Guard force. With tons of units to play with and better scaling than the original, the Armageddon Steel Legion Mod's biggest drawback is how bad it (arguably) makes the actual Imperial Guard in Dawn of War look by comparison. Whereas the Vanilla Imperial guard is based mostly on the 3rd ed codex, this one is largely based on the 5th ed one with some IA options and the removal of things like Ogryns and Fliers. The A.I here, like the Tyranid mod, is fiendishly difficult and loves to drown it's foes in bodies whether on the defense or on the attack. Better pray you brought lots and lots and lots of anti-vehicle options because whether it's in mechanized or armored flavor the Steel Legion is going to have all the vehicles. No air units though, so thankfully you won't have Vendettas hounding your ass.
- Tyranid Mod* - The title says it all. The Tyranid Mod adds the Tyranids to Dawn of War! Naturally, this includes new units for this race as well as an unique gameplay dedicated to swarms and controlling your units through synapse. Be warned, the Tyranids are a fiendishly hard A.I opponent and will drown you in corpses. You're going to need a lot of flamers to stem the tide of bodies. And they don't need power, like at all, though they do have an alternative resource that works like Faith for the Sisters of Battle in the most recent versions. And did you bring anti-vehicle weapons? Well they'll all be useless. Not a single Tyranid has vehicle armor of any kind! Although many have Daemon armor.
- Daemons mod* - Exactly what the title says; Daemons Mod adds motherfucking Daemons as a playable faction, complete with their own unique units and abilities. Also of note is the ability to summon fucking ANGRON to the field.
- Black Templars* - Angry about 6E canning the Black Templars as an individual army? This mod, which is made by the FoK boys, is just for you. Giving the Templars things like Vows for the Emperor's Champion, a Castellan in fucking TERMINATOR ARMOR and the Land Raider Achilles, this is definitely a mod to play!
- Dark Angels* - Probably the mod that finally got the Dark Angels' organization down, this mod gives them three different and balanced ways to play: Deathwing, which gives all your commanders Termie Armor (and Belial), Ravenwing, which gives everyone bikes and Sammael, and the regular mode, which gives you Azrael, the other major guys, and the ability to use either of the other two forces as you may.The finalized version has been released including Lord Cypher,a reworked Deathwing(this means plasma termies are in) and many more!
- Dark Prophecy/Black Crusade: A MASSIVE mod that adds shittons of new stuff for the Imperial and Chaos factions. Space Marines can now emulate certain famous chapters and Chaos can also emulate certain traitor legions and warbands (including
the FallenTRAITORS THAT HAVE NO RELATION TO THE DARK ANGELS WHATSOEVER). The Sisters are overhauled too, now being the Inquisition with access to all three branches that can summon Sisters, Grey Knights, and Deathwatch depending on which Ordo you select. It also adds in backported DoW2 Tyranids. Current progress is..uncertain at best, as the mod is being done by one no-doubt overworked fellow who is building absolute fucktons of models for extra-specialness. - RAGE: World Eaters Warband*: Adds in the World Eaters and their armies of Khorne Berzerkers to DoW1. Noted for being very dedicated to Khorne with tons of melee combat and an economy that focuses more on how much you kill rather than how many listening posts/generators you spam. Yeah, Khorne be happy with this. Notable for the little details thrown in such as how most of the units even come in squads of 8, just like Khorne wanted.
Soulstorm Bugfix Mod: The unmodded Soulstorm is riddled with bizarre bugs, problems, inconsistencies and typos. The bugfix mod fixes pretty much everything a mod possibly can without messing up game balance and incorporates the Dawn of Skirmish AI mod to make the computer not play like a total retard. Very strongly recommended for any LAN games or single player games of Soulstorm. The Bugfix mod also offers some additional mini fix addons, such as fixing the AI Necron Lord, who otherwise refuses to use either the Nightbringer or Deceiver forms, and for repairing some long-standing broken armour piercing values on some weapons and abilities, whose brokeness suggests that Relic forgot how their own engine worked/Iron Lore had no goddamn clue what they were doing.Superseded by the Unification Mod below.- Unification Mod: Allows you to play a number of different mod races in a single game with minimal effort. This is the best race combiner mod out there. Whereas most race combiner mods ([like this one or Codex above) can cause problems with getting the various component mods to play nicely, Unification was carefully designed to give the best, crash-free experience possible. Best of all, it's still being updated to this day. Update: A new version is currently in the works. The lead dev of the mod (Gambit_1) has ensured that it will be the most refined and compact version to date, it will also be much easier to combine race mods and to install.
- Renegade Guard*: based on the the Renegades and Heretics army from Imperial armor V-VII. Bit of a mixed bag this mod. On the one hand the infantry models all look excellent and they use autoguns not lasguns to help make them more unique, the buildings all are versions of the imperial guard with chaos decorations but they're traitor guard so it fits the theme. But
all the sound files are from the regular Guard force meaning your chaos madmen are still praising the emperor, andthe mod uses regular Leman Russ not Malcadors, but that's a nit pick. Over all we give it eight strangled kittens out of ten and a recommend. Update: The mod has been updated with thematically appropriate voice-acting and new units, including Beastmen and a fuckawesome Decimator Daemon Engine. Give it a try. - Salamanders*: As you can expect the Salamanders play a lot like regular space marines except they're slower, have more health and have better melee thanks to a 'non codex' squad of thunder hammers. overall not bad but don't feel like you need to run out and get it now. A finalized remake version dubbed 'Reforged' has been released and includes lots of new content as well as reworked units and abilities, most notably primaris marines. Special characters are also featured, such as the friendly giant himself and Tu'shan.
- Harlequins*: Lets you field the Harlequins as there own factions. Notable for going to old lore let you field Mimes, and all of the harlequin leaders like Death jesters, Shadowseer and their own jet bikes. Only time will tell if this will get a 7E facelift..
- Thousand Sons*: This mod was in production for literally almost a decade, and NOW it is finally out! Copious amounts of mind-bullets, daemon summoning, and walking dustbins are to be expected, and Ahzek Ahriman himself can be summoned, able to fire a metric fuckton of spells.
- Adeptus Mechanicus Explorators: A rather homebrew-centric army, this takes some mobile servitors and armed tech-priests protecting a giant tank that acts as their HQ similar to the Necrons. There is a second AdMech mod out there that attempted to be more FW-friendly, but there's not as much progress there, while this one has a beta out.
- Strongholds Mod: See all those awesome faction mods in the list above? This mod lets you use them in the single player campaign missions for Dark Crusade and Soulstorm. Havefun storming Victory Bay as a RAGE-filled horde of Khorne Berzerkers, or whatever weird combination you feel like trying out.
- Emperor's Children: A mod which adds the Emperor's Children as a playable faction. Contains a bunch of new custom models and unique lore-friendly additions such as sonic predators and noise terminators. Special characters from the lore are included, most notably Miriael Sabathiel who finally gets the attention she deserves. You can choose either Emperor's Children branch (which allows you to unlock full heretical might of Third Legion, including Lucius the Eternal and Fulgrim), or Miriael's branch of Fallen Sisterhood, which even allows her briefly to daemonhost Slaanesh! Update: A new version is currently in the works, it will add lot's of new content along with a bunch of other improvements (as if the mod isn't packed full with toys for us to play with already) which includes, but is not limited to: Knights of House Devine (Slaaneshi-dedicated house that is actually canon), Fabius Bile (which may or may not have his own branch), an actual chaos land speeder, chaos thunderhawk and Daemon Primarch Fulgrim in his true serpent-like form.
- Imperial Fists: For those of you who believe the best offense is a good defense.
The Eranthis ProjectRedux Mod: A WIP HD overhaul for Dawn of War, upgrading both sounds and textures (and more recently, making some significant gameplay alterations) Makes the game look and sound better whilst also trying to improve certain mechanics. The mod is currently in open-beta.
Dawn of War II Modding[edit]
Oh hell yes. There's plenty of mods here, too, but, like the case for Dawn of War, they haven't been widely supported. They include things like mod packs that add the dreaded weeaboo space communists or stupid sexy evil space elves.
Dawn of War II mods:
- Elite Mod - A must-have for all of those who felt a big let down with Dawn of War 2 Retribution and how it was left for death without fixing many of it´s problems. Re-balances many things and also adds some new units; plus you have the possibility to play as the Grey Knights.
- Codex Edition - Don't confuse it with Codex Mod from DoW1 as they are quite different. Codex Edition adds many more new units and adds realistic damage. Worth to take a look.
- Space Hulk mod - HOLY SHIT ITS SPACE HULK FOR DAWN OF WAR 2, COMPLETE WITH ANGRY MARINES!!
- Warp storm over Aurelia - Adds fluffy crunchy codex stuff but doesn't change gameplay much otherwise. Definitely worth checking out.
- Destroyer 40k - Adds some really pretty Grey Knights and lots of new upgrades for Marines and Chaos.
- Stratagems - Features specialized Victory Points and other capturable assets on a 6 Player team battle map for DOW2 Retribution Multiplayer and Skirmish.
- Vengeance of the Blood Ravens - a mod that aims to make DoW II lore-accurate; that is, a handful of Space Marines face off against hundreds of Orks/Tyranids (which is balanced by unit costs and such). Worth a try for a bit of a different experience. Update: The latest version has added several new baneblade variants (including Banesword, Stormblade, Shadowsword and Stormsword) all of which function properly, though the plasma blastgun of the stormblade is a bit underwhelming, but that's a minor problem. The creator of the mod (DeusImperator) is also planning to add the 3 iconic SM superheavies in a later version: The almighty Fellblade, Glaive and Falchion.
- Forgotten Emerald - A mod for the Last Stand which aims to completely overhaul all heroes, diversify their builds and rebalance some waves. Want an autocannon Dreadnought summon? Now you can. Want to play a Marked Champion of any god? FE's got you covered. Wanna be a badass and use Termie armor? It's in active development. The mod's in an open beta currently, and so far only the Captain, the General, the Sorcerer (renamed Chaos Champion) and the Farseer have received overhauls, along with waves 1-10 of the Colosseum. Other heroes have received minor balance changes, and Anvil is pretty much the same, except for Catachans, who can summon Terminators.
Dawn of War III Modding[edit]
The game may have been cancelled, but there's still some cool stuff here. Unlike the previous two titles, this game has Steam Workshop support, so you can easily find, install, and uninstall mods on the game's workshop page. If you want to make some mods of your own, Relic put together a modding wiki to guide you through the process, which you can find here.
Dawn of War III Mods
- The Exodus Mod - Probably the best mod on the workshop, and highly recommended for anyone looking to play Dawn of War III (especially multiplayer). Exodus is designed by one of the top online players in order to rebalance the base game and resolve many of the community complaints. The changes are too numerous to mention here, but primarily the mod:
- Increases unit health to offset Dawn of War III's terrible attrition problems
- The AI has been improved to make it more challenging
- Elite unit abilities have been toned down so a single Wraithknight can't O.K.O. an entire army
- Power Core mode has been re-balanced to make it a slower-paced and more tactical experience, rather than the mad-dog rush it usually is.
Seriously, if you were turned off by Dawn of War III before, give this mod a try. It may not fix Gabe's fancy acrobatics, but it makes the rest of the game a more strategic, enjoyable experience.
- DEATHWATCH - While the Exodus mod is mostly focused on re-balancing Dawn of War III, DEATHWATCH is focused on making it bigger. The successor to the excellent Rework mod, DEATHWATCH (despite the name), includes major changes to all three factions, adding new units and new gameplay mechanics. All non-character Elites are now trainable units with their own squad caps (so you can have four squads of Terminators running around), makes units more resilient to compensate for DoW3's horrible attrition. It also features 11 new units, including Fire Dragons, Sternguard Veterans, and Flash Gitz. Check it out on the workshop to see the full list of changes. The mod creator has discontinued work on the mod, but it still works fine.
- Codex 8: Dark Eldar - The first race mod for Dawn of War III, this mod adds Dark Eldar to the game.
- Codex 8: Chaos - Adds Chaos Space Marines to the game.
- Codex 8: Factions - Adds Dark Eldar, Chaos Space Marines, and Imperial Guard factions to the game.
- Classic Dawn of War Maps - A collection of all the maps and modes people have ported over from the original Dawn of War and Dawn of War II.
- The Last Stand - Adds The Last Stand from Dawn of War II.
- The Angry Marines Mod - FUCKING HERETICS!
Try all of them out. You'll be glad you did. I guarantee it.
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Dawn Of War Soulstorm Download
Dawn of War III › Forum›Mods
in Mods
Hello brothers. Holidays times again, and my team (Thud's team) is back with some more updates!
See, while seemingly inactive, we still mod for our favourite game - we have never stopped
See, while seemingly inactive, we still mod for our favourite game - we have never stopped
So, here is a glimpse of what's coming:
Unification Mod
Cookie 5 6 – protect your online privacy. First, it's the updated Unification mod. This is a VERY complex combiner mod, that is now a huge 'conglomeration' of many independent initiatives that I put together in (hopefully) perfect harmony. What follows is but a small fraction of what this mod includes
Cookie 5 6 – protect your online privacy. First, it's the updated Unification mod. This is a VERY complex combiner mod, that is now a huge 'conglomeration' of many independent initiatives that I put together in (hopefully) perfect harmony. What follows is but a small fraction of what this mod includes
- Bugfix mod is now included and fully incorporated, thanks to brother's corncobman (original conception) and kasrkin (current leader). The old bugfix mod is now obsolete.
- FreeUI mod is fully supported, for seamless UI operation for ALL the races (courtesy of brother Miros and the Tyranids team)
- Support for over 30 races, including the upcoming (soon) Tyranids mod!
- COUNTLESS fixes, including fixes for flyers, commanders, etc.
- Carefully coded winconditions, AI updates, SCaR updates and many new goodies, like wargear for hereos of the Vanilla races, as well as weather conditions, day and night, etc.
- A newly incorporated gaming mode - Survival: The art of defence. This was an EXCELLENT idea of brother Argonaut, that allows up to 2 players to hold against 10 enemy waves. We are talking about a SCaR multiplayer game here! With the help of brother Kasrkin, we updated Survival (it was already in excellent shape) and now it is fully integrated. Highlights: 27 new maps, 13 playable races (the 9 vanilla + steel legion, daemonhunters, witch hunters and tyranids), 6 survival-specific winconditions and more!
-.. And of course seamless co-existence and combination of more than 30 races!!!
All we did was putting together the pieces of course - it is not 'our' work. While I have re-written MOST of the winconditions and SCaR, and worked a lot in fixing all conflicts and adding new features.. we just worked on what was already there. Bugfix, survival, dowai, the many race mods, ..
It has been a very pleasant experience combining all these together!
It has been a very pleasant experience combining all these together!
Inquisition Daemonhunters
Well, most of you will already know of this mod. Brother jONES progressed it a lot, fixed many issues and almost perfected. And then, I took it upon myself to ask him (and the team) to allow me to create a Grey Knights branch!!! The team agreed, and now we also have a (WIP, but still a release candidate) very stable update that presents TWO branches!!
Well, most of you will already know of this mod. Brother jONES progressed it a lot, fixed many issues and almost perfected. And then, I took it upon myself to ask him (and the team) to allow me to create a Grey Knights branch!!! The team agreed, and now we also have a (WIP, but still a release candidate) very stable update that presents TWO branches!!
- The Daemonhunters branch: this is the good-old-PERFECT branch, with the complexity and variety and beauty you all know already. Add to this all fixes and additions brother jONES coded - you need search no further for a quality daemonhunters experience!
- The Grey Knights branch: While we still need to test it, it is a very good update to the mod, adding more Grey Knights to the fight! It is a complete race, not a simple units-addition.
(What follows is not directly related to our team - but we are indeed a family with the brothers mentioned, and we have worked together!)
Tyranids mod
Oh boy..!
The Tyranids team has created a marvel. Impossible UI, new units, model updates, FX updates, full AI, .. a real jewel.
Brothers Miros and Zaha were very productive lately, and from what I have seen (and had the pleasure to test), tyranids are awesome!
SOON to be released as well!!! (And with FULL Unification + Survival support)
Oh boy..!
The Tyranids team has created a marvel. Impossible UI, new units, model updates, FX updates, full AI, .. a real jewel.
Brothers Miros and Zaha were very productive lately, and from what I have seen (and had the pleasure to test), tyranids are awesome!
SOON to be released as well!!! (And with FULL Unification + Survival support)
Strongholds
This is a work of brother Kasrkin. And offers a really refreshing experience.
In short, you can enjoy all DC and SS stronghold maps, with a PLETHORA of races!
One of the most enjoyable gaming experiences ever.
This is a work of brother Kasrkin. And offers a really refreshing experience.
In short, you can enjoy all DC and SS stronghold maps, with a PLETHORA of races!
One of the most enjoyable gaming experiences ever.
And more..!
So:
If you already have the Steam of Soulstorm, then these goodies are for you.
If you do not own Soulstorm (no way!!), then GO BUY IT NOW!!! It's holidays times, the game purchase is really easy via Steam, and the game itself is VERY affordable. There is no excuse! And the same is true for the WHOLE DoW trilogy.
..Even for those with the old SS DVD version, now it's the time to buy the Steam SS version as well - there is much to be enjoyed from on-line gaming
Remember, you can enjoy the game BOTH on-line, AND by having some matches yourself - there are many races, many modes and too much fun still!
If you already have the Steam of Soulstorm, then these goodies are for you.
If you do not own Soulstorm (no way!!), then GO BUY IT NOW!!! It's holidays times, the game purchase is really easy via Steam, and the game itself is VERY affordable. There is no excuse! And the same is true for the WHOLE DoW trilogy.
..Even for those with the old SS DVD version, now it's the time to buy the Steam SS version as well - there is much to be enjoyed from on-line gaming
Remember, you can enjoy the game BOTH on-line, AND by having some matches yourself - there are many races, many modes and too much fun still!
A personal view of DoW
Brothers, regardless opinions and reviews and critics concerning the latest release of DoW3, the DoW trilogy is the very definition and has set the standards of how the WH40k gaming should FEEL LIKE on PC.
GW gave us the marvel of the WH40k universe. And the excellence of the TableTop. And Relic (and now Sega) gave us the option to enjoy incredible games on our computer.
I just wanna say tanks to all programmers and artist and designers and novel writers and model creators involved in creating this whole world. My favourite by far.
Add to this the art of modding - and the ability to contribute an idea (no matter how tiny) to this universe, and there you have it - an OUTSTANDING experience, and a great hobby.
There, I said it!
Anyway..
Brothers, regardless opinions and reviews and critics concerning the latest release of DoW3, the DoW trilogy is the very definition and has set the standards of how the WH40k gaming should FEEL LIKE on PC.
GW gave us the marvel of the WH40k universe. And the excellence of the TableTop. And Relic (and now Sega) gave us the option to enjoy incredible games on our computer.
I just wanna say tanks to all programmers and artist and designers and novel writers and model creators involved in creating this whole world. My favourite by far.
Add to this the art of modding - and the ability to contribute an idea (no matter how tiny) to this universe, and there you have it - an OUTSTANDING experience, and a great hobby.
There, I said it!
Anyway..
..Check here again SOON, for the mod updates!
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Comments
- Im realy excited to see how the tyranids would work and play
- This is definitely something I'm looking forward to and gonna play when the new version of Tyranids mod gets released
- edited December 2017Tyranids WILL pay off. It has an excellent Influence implementation and a very interesting tech mechanic.By the way, both the new Unification and the latest Demonhunters mod are imminent!
I am sure you will be pleased by the new content, as well as the Survival part - where you can play a completely new game mode!They will be uploaded within the next days. Till then, have a look here: http://www.moddb.com/mods/daemonhunters-mod/news/team-thudmeizer-project-update-news
And specifically, here: http://www.moddb.com/mods/daemonhunters-mod/features/race-modification-guide-for-soulstorm - OK, Unification is released
See here: http://www.moddb.com/mods/unification-mod-dawn-of-war-soulstorm
It will soon be authorised and available for download.Nest stop, Daemonhunters! - Now, Daemonhunters mod is also released !
See here: http://www.moddb.com/mods/daemonhunters-mod - edited January 2018I'm torn between moving this to Other Games and leaving it here. Will leave it here for now, see how subforums pan out.Moderator Post
- edited January 2018..I was also confused about where to post it.
All three DoW games are 'moddable' - but having one MODs place.. for all three, is obviously confusing.
DoW1 is still available of course, but it is a Legacy game now. Perhaps move this at the Legacy Discussion thread?Whatever you decide brother Gorb. - OK, just to say that I have just released Unification 4.0, and my team (Thud's team) is planning a huge release of new race mods soon!!!
We will have Emperor's Children, Space Wolves, SW 13th Company, Eldar Craftworlds, and.. Ultramarines!!! And more..
AND brother Kasrkin will be uploading his new version of Strongholds mod REALLY soon!
AND the Tyranids team is really close on releasing the next uber build of the Tyrnaids mod!Those still in love with DoW1, can rejoice... For those not owning the game yet.. BY ALL MEANS, GO BUY IT GUYS!!!!
The DoW trilogy is a MUST for all WH40k fans out there - I shall be ready for this my friends so ++heresy redacted++ love the battle has almost ended and soon the real war will start.
- ExcellentRemember brother, most of the race mods are nigh complete.. and relatively well-balanced (following vanilla standards).
We have many races that are at 99% of completion, like Dark Angels, Witch Hunters.. And many more.
And MORE are coming, like Ultramarines (a MEGA race mod) by brother Thudo himself, and Emperor's Children from brother Kekoulis (impossible art work there as well), just to name a couple.Again, the place where you can find Unification:http://www.moddb.com/mods/unification-mod-dawn-of-war-soulstorm
.. as well as the links to many race mods! (just click the Read More button). - @Gambit said:
ExcellentRemember brother, most of the race mods are nigh complete.. and relatively well-balanced (following vanilla standards).
We have many races that are at 99% of completion, like Dark Angels, Witch Hunters.. And many more.
And MORE are coming, like Ultramarines (a MEGA race mod) by brother Thudo himself, and Emperor's Children from brother Kekoulis (impossible art work there as well), just to name a couple.Again, the place where you can find Unification:http://www.moddb.com/mods/unification-mod-dawn-of-war-soulstorm
.. as well as the links to many race mods! (just click the Read More button).Do not fear i shall wait. - Very good.
Just to say that some projects are already very close to release, so the wait will not be long.
Still, until then, you CAN play with what is available NOW!Remember, Unification is 100% functional, and the Survival mode cleaned up and refined.
Even in its bugfix mode, Unification IS A MUST, for vanilla gaming. - OK, this is not direly related to Unification.
We have started creating the Alien Hunters - Deathwatch faction.
I mean we have the SoB and the WH, and of course the IDH with the GK, .. so the inquisition would NOT be complete without the Watch!If you want to contribute, have a look here:
https://forums.revora.net/topic/111269-alien-hunters-deathwatch-development/ - Just to say that the new versions of Unification and Dark Angels are just uploaded on ModDB
See here:
https://www.moddb.com/mods/unification-mod-dawn-of-war-soulstorm
https://www.moddb.com/mods/dark-angels-modUnification Last Stand Note
By the way, I have added a WIP Last Stand Map (thanks brother Kasrkin!). It is not much yet, but give it a shot.
It is by NO MEANS anything close to DoW2 Retribution Last Stand (GO BUY THAT NOW, if not already!) but it is still an 'infant'.
Now, while the DoW2 Last Stand is commander-based and you select wargear prior to the match, in DoW1 version, it is squad-based, and you get the wargear in-game, as you get resources after each wave. Wargear is not implemented yet.. It needs LOADS of time to do!Further Mod Progress
We will be unloading the next Daemonhunters mod by this weekend, and Witch Hunters, the next!
And let me tell you, these are HUGE releases. At least 10 new units with many new models and updates in each.
Last but NOT least.. Empero's Children will follow some time after that. This is brother Kekoulis' project. Expect to be amassed. A LOT.Ah.. And then there is Ultramarines. we are talking about the BIGGEST roster you have ever seen in a race. And the art.. Again all brother kekoulis' magic.
WHO said DoW is obsolete?So stay hot! - OK, the latest Inquisition Daemonhunters 3.5 mod is uploaded on ModDB!
See here:https://www.moddb.com/mods/daemonhunters-modHighly recommended, as it is nu uber-quality mod. A must-see, you will not get disappointed.
Witch Hunters mod (also a TOP quality mod) release, will follow the next weekend. - edited April 2019As promised, the latest Witch Hunters 2.5 (Kekoulis Edition) mod is uploaded on ModDB!
See here:https://www.moddb.com/mods/witch-hunters-mod-for-soulstormGuys, this is the 'pinnacle' of high quality mods!
Next, Emperor's Children! There is no ETA, but the mod is at its final stage of development. - So it is out!! I am talking about the Emperor's Children, our next uber race mod, by brother Kekoulis.
See here:https://www.moddb.com/mods/emperors-children-modfor-the-glory-of-slaaneshI am sure you will find it.. EXCESSIVE, on all fronts! - Next in line, and now 'finished' after a very long time, The Dance Macabre: Harlequins mod!
See here:https://www.moddb.com/mods/the-dance-macabre-harlequins-mod-for-soulstormThis is not a complex 'full-of-new-units' mod, but it is quite enjoyable and refined - edited October 2019.. And next, here comes the Salamanders 2.0 mod!
See here:https://www.moddb.com/mods/salamanders-mod-for-soulstormThe 2.0 version is a complete remake of the original Salamanders mod - it is not a simple facelift!!
You will find TONS of new content, including a complete audio/visual remake. We are talking for a new fiery experience!
Are you ready to face Vulkan or Tu'Shan??? - Following, is the Imperial Fists mod!
See here:https://www.moddb.com/mods/imperial-fistsThis is our first release of the faction, and let me tell you, it introduces tons of new features, models, voice scripting done from scratch, and at last, .. A trully defensive strategy mechanic!
Have a look you will NOT be disappointed Davinci resolve studio 14 3 – professional color correction scheme.
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